[osg-users] Adding primitiveset in runtime
Tyler Durden
mynewphoneaaaa at gmail.com
Fri May 4 09:51:15 PDT 2018
Hi Robert.
In a base class i already use follow setup:
meshGeometry->setDataVariance(osg::Object::DataVariance::DYNAMIC);
meshGeometry->setSupportsDisplayList(false);
meshGeometry->setUseDisplayList(false);
meshGeometry->setUseVertexBufferObjects(true);
where meshGeometry is a osg::ref_ptr<osg::Geometry>
...
Thank you!
Cheers,
Tyler
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