[osg-users] Adding primitiveset in runtime
Tyler Durden
mynewphoneaaaa at gmail.com
Tue May 1 14:13:05 PDT 2018
Hi,
I'm exploring a quadtree algorithm of my own, having one large vertex array
and a set of precomputed indices as various DrawEelementUInt instances. During runtime
,in order to visualize/hide quadtree nodes, i attach/detach primitiveset
by calling addPrimitiveSet/removePrimitiveSet to a to an existing
osg::Geometry.
Unfortunately i noticed that if quadtree node's size is higher than 64 (or something like that), (that's mean that i have to attach a primitiveset for 64 vertices) i can see a temporary (but noticeable) block on frame rate.
I like to ask you if this is a correct way to playing with indices at runtime, or if there is some other trick i have to use to speed up attaching indices operation?
Thank you!
Cheers,
sergio
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73532#73532
More information about the osg-users
mailing list