[osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged
Robert Osfield
robert.osfield at gmail.com
Wed May 2 01:22:32 PDT 2018
Hi All,
I have tagged the second 3.6.1 release candidate.
I have merged a PR that removed so un-implemented functions in
osgParticle, this technically changes the ABI for osgParticle so I've
bumped the SO version for 3.6.1-rc2. The rest of the changes are
fixes.
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc2
I'm ready to tag 3.6.1, all need from the community is testing and
feedback on whether things are working on all the main platforms. Let
us know of success or failures here on this thread.
Cheers,
Robert.
-- ChangeLog since 3.6.0
Wed, 2 May 2018 09:10:54 +0100
Author : Robert Osfield
Updates for the 3.6.1-rc2
Mon, 30 Apr 2018 11:55:17 +0100
Author : Robert Osfield
Updated SO version to reflect change in ABI
Mon, 30 Apr 2018 11:44:02 +0100
Author : OpenSceneGraph git repository
Merge pull request #542 from psyinf/fix_particle_system_headerFIX:
<osgParticle> removed unimplemented functions from header
Mon, 30 Apr 2018 11:16:02 +0200
Author : Sebastian Messerschmidt
FIX: <osgParticle> removed unimplemented functions from header
Fri, 27 Apr 2018 11:23:07 +0100
Author : Robert Osfield
Fixed particle update bug where a ParticleSystem wouldn't start when
loaded during the frame loop due to the _last_frame value not being
set.
Thu, 26 Apr 2018 10:21:53 +0100
Author : Robert Osfield
Updated ChangeLog, README.md and rc number for 3.6.1-rc1
Thu, 26 Apr 2018 09:49:35 +0100
Author : Robert Osfield
Split up #pragma so that there only three parameters per line to aovid
Intel driver bug crash
Thu, 26 Apr 2018 09:36:52 +0100
Author : Robert Osfield
Renamed text.vert and text.frag to osgText_Text.vert and .frag to
avoid name overlapping with user shaders.
Wed, 25 Apr 2018 09:48:02 +0100
Author : Julien Valentin
add wrapper for osg::DrawIndirectBufferObject
Tue, 24 Apr 2018 17:05:03 +0100
Author : Robert Osfield
Renamed CMake variable + C++ #define to OSG_GL_CONTEXT_VERSION
Tue, 24 Apr 2018 16:22:13 +0100
Author : Robert Osfield
Added OSG_GL_CONTEXT_STRING cmake variable to set include/osg/GL
headers that sets Traits::glContextVersion.
Tue, 24 Apr 2018 15:38:02 +0100
Author : OpenSceneGraph git repository
Merge pull request #537 from
openscenegraph/revert-536-default-gl3-contextRevert "When GL3 build is
enabled, default context requested is version 3.3, …"
Tue, 24 Apr 2018 15:37:44 +0100
Author : OpenSceneGraph git repository
Revert "When GL3 build is enabled, default context requested is version 3.3, …"
Tue, 24 Apr 2018 15:36:11 +0100
Author : OpenSceneGraph git repository
Merge pull request #536 from emminizer/default-gl3-contextWhen GL3
build is enabled, default context requested is version 3.3, …
Tue, 24 Apr 2018 15:33:03 +0100
Author : Robert Osfield
Refactored the handling of glyph and shadow alpha values to make the
text and shadow clearer for fonts with narrow glyphs
Tue, 24 Apr 2018 13:52:53 +0100
Author : Robert Osfield
Refactored the handling of text bounding box to provide more stable
bounding box computation
Tue, 24 Apr 2018 06:31:32 -0400
Author : Daniel Emminizer
When GL3 build is enabled, default context requested is version 3.3,
enabling core profile by default.
Fri, 20 Apr 2018 21:16:46 +0200
Author : Alberto Luaces
Small fix for uncaught typo.
Fri, 20 Apr 2018 18:18:22 +0200
Author : Alberto Luaces
Fix typos and spelling.
Mon, 23 Apr 2018 11:02:03 +0100
Author : OpenSceneGraph git repository
Merge pull request #534 from emminizer/fix-msvc-includesFix includes
for MSVC 2015 build.
Fri, 20 Apr 2018 13:16:43 -0400
Author : Daniel Emminizer
Fix includes for MSVC 2015 build.
Fri, 20 Apr 2018 15:58:27 +0100
Author : Robert Osfield
Updated ChangeLog
Fri, 20 Apr 2018 14:32:34 +0100
Author : Robert Osfield
Replaced osgUtil::IntersectVisitor usage with osgUtil::InteresectionVisitor
Fri, 20 Apr 2018 10:24:17 +0100
Author : Robert Osfield
Removed TriStripVisitor for default set of Optimizer passes as it
doesn't generate efficient scene graphs
Fri, 20 Apr 2018 09:57:04 +0100
Author : Robert Osfield
Added osgUtil::optimizeMesh(osg::Node* node) convinience method
Fri, 20 Apr 2018 11:42:31 +0100
Author : Robert Osfield
Removed usage of the osgUtil::TriStripVisitor is it generates
osg::Geometry that perform very poorly when using VBO and VAO's vs GL
DisplayLists. With DisplayLists being deprecated in GL and VBO and VAO
becoming standard it's best to standardize on using the
osgUtil::MeshOptimizers instead of TripStrupVisitor
Thu, 19 Apr 2018 19:43:14 +0100
Author : Robert Osfield
Fixed the set*Binding() methods so that they assign BufferObjects when required
Thu, 19 Apr 2018 19:42:51 +0100
Author : Robert Osfield
Fixed messages
Thu, 19 Apr 2018 19:41:51 +0100
Author : Robert Osfield
Fixed the GLBufferObject size computation so that it takes into account padding.
Thu, 19 Apr 2018 19:36:19 +0100
Author : Robert Osfield
Replaced the use of osgUtil::TriStripVisitor with
ogUtil::MeshOptimizer usage to improve performance. Fixed set
setColorArray assignement to pass in the color binding
Wed, 18 Apr 2018 10:02:43 +0100
Author : Robert Osfield
Fixed the handle of boundary equalization
Wed, 18 Apr 2018 09:33:12 +0100
Author : Robert Osfield
Added --equalize-boundaries -e command line option to call
terrain->setEqualizeBoundaries(true)
Mon, 16 Apr 2018 17:53:38 +0100
Author : Robert Osfield
Updated version number in prep for future 3.6.1 release.
Mon, 16 Apr 2018 15:08:24 +0100
Author : Robert Osfield
Fixed inline Drawable::draw(..) method
Mon, 16 Apr 2018 15:05:11 +0100
Author : Robert Osfield
Fixed Geometry::drawImplmentation() handling of VBO's to prevent them
from being used when display lists are used.
Sun, 15 Apr 2018 08:25:57 +0100
Author : Robert Osfield
Replaced osgViewer::GraphicsWindow dynamic_cast as it's not neccessary.
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