[osg-users] Preparing to tag the OpenSceneGraph-3.5.10 dev release
Robert Osfield
robert.osfield at gmail.com
Fri Mar 16 05:14:47 PDT 2018
Hi All,
I am planning to make the 3.5.10 developer release later today, or
perhaps over the weekend. I'd appreciate testing of OSG master on the
platforms that you have available.
I have also cleared quit a bit of the reported issues and merged most
the backlog of submissions so I'm pretty happy with the state of OSG
master, so tempted to go for a 3.6 stable release very soon, so 3.5.10
is a good test for how ready we might be.
My current thought now is to push out 3.6.0 quickly, then make the
shader_pipeline branch the master in prep for 4.0.
Thanks in advance for help with testing,
Robert.
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