[osg-users] Preparing to tag the OpenSceneGraph-3.5.10 dev release

Robert Osfield robert.osfield at gmail.com
Fri Mar 16 05:14:47 PDT 2018


Hi All,

I am planning to make the 3.5.10 developer release later today, or
perhaps over the weekend.  I'd appreciate testing of OSG master on the
platforms that you have available.

I have also cleared quit a bit of the reported issues and merged most
the backlog of submissions so I'm pretty happy with the state of OSG
master, so tempted to go for a 3.6 stable release very soon, so 3.5.10
is a good test for how ready we might be.

My current thought now is to push out 3.6.0 quickly, then make the
shader_pipeline branch the master in prep for 4.0.

Thanks in advance for help with testing,
Robert.


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