[osg-users] [forum] How to make isometric view

Jean-Yves Garneau jean-yves.garneau at criq.qc.ca
Thu Mar 8 08:33:38 PST 2018


I'm trying to figure out how to render my scene as an isometric view.
I have not found a complete example.
I have some boxes in my scene, so I compute the bounding box of the root node an using "getCamera()->setViewMatrixAsLookAt(eye, center, up) but it is not really orthogonal.
Can someone have example to compute the eye position for isometric view?

Thank you!


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