[osg-users] Looking for FBX models to test out our FBX plugin

Julien Valentin julienvalentin51 at gmail.com
Fri Mar 9 14:08:58 PST 2018


Hi
Searching sketchfab i find out that most of the so called rigged aren't...:/
so Here's the two I've found and check as real animated rig (Blender 2.79 import fbx work very nice with them)
https://sketchfab.com/models/3a09c60daf6642598724a51a29e2cf28
https://sketchfab.com/models/ab4c8506972a43d8b9649727d88a475a
These seams decent test model for osgAnimation basics features.
Cheers



robertosfield wrote:
> Hi All,
> 
> I'm currently looking to re-factor elements of the FBX plugin to make
> it more cleaner and flexible but don't have many FBX models myself to
> test things.  If you have models that you can share publically or
> privately then I'd appreciate being able to add these to my sure any
> changes I make don't cause any regressions.
> 
> For now my focus will be unifying the way that textures are read and
> setup in the OSG's FBX plugin.  I've got a small window of time in
> which to look at a few outstanding issues, so will do what I can, it
> won't be a major re-factor of the FBX plugin.
> 
> Thanks in advance for any FBX models you can share.
> 
> Cheers,
> Robert.
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