[osg-users] osg::Vec3Array as uniform to Shader
Robert Osfield
robert.osfield at gmail.com
Sun Mar 4 01:13:23 PST 2018
The three options you have are :
To use the array support in osg::Uniform that enables use of array
of Vec3, It internally manages the array so you
can't just pass in an osg::Vec3Array, by you have
setNumElements/setElement(..) methods.
To use an float RGB osg::Image like you have done
To use the shader_pipeline branch that as a osg::Vec3ArrayUniform
class, this isn't an osg::Vec3Array but is
pretty close,
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