[osg-users] osg::Node can not be displayed front of the Earth on the screen
Ali Ozdin
alinailozdin at gmail.com
Fri Mar 2 04:44:06 PST 2018
Hi,
I drew an osg Node and I want to put it on the center of the screen like any labelControl. How can I do that? I put a sample code below.
If I change the line from
Code:
viewer.setSceneData( mainGroup );
to
Code:
viewer.setSceneData( nn.get() );
and remove these two lines
Code:
manipulator = new EarthManipulator( arguments );
viewer.setCameraManipulator( manipulator );
I am only able to see the geometry which I draw. However if I setSceneData as mapNode and geometry which are in "mainGroup" and if my camera manipulator is EarthManipulator; I am only able to see the earth.
To sum up, I want to see the earth in the back and I want to put my geometry front of the earth and on the center of the screen.
Code:
osg::ref_ptr<osg::Node> createSceneGraph()
{
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> v = new osg::Vec3Array;
geom->setVertexArray( v.get() );
//horizontal
v->push_back( osg::Vec3( -1.f, 1.f, 0.f ) );
v->push_back( osg::Vec3( -0.6f, 1.f, 0.f ) );
v->push_back( osg::Vec3( -0.4f, 1.f, 0.f ) );
v->push_back( osg::Vec3( 0.f, 1.f, 0.f ) );
//vertical
v->push_back( osg::Vec3( -0.5f, 1.f, 0.5f ) );
v->push_back( osg::Vec3( -0.5f, 1.f, 0.1f ) );
v->push_back( osg::Vec3( -0.5f, 1.f, -0.5f ) );
v->push_back( osg::Vec3( -0.5f, 1.f, -0.1f ) );
osg::ref_ptr<osg::Vec4Array> c = new osg::Vec4Array;
geom->setColorArray( c.get() );
geom->setColorBinding( osg::Geometry::BIND_OVERALL );
c->push_back( osg::Vec4( 1.f, 1.f, 1.f, 1.f ) );
osg::ref_ptr<osg::Vec3Array> n = new osg::Vec3Array;
geom->setNormalArray( n.get() );
geom->setNormalBinding( osg::Geometry::BIND_OVERALL );
n->push_back( osg::Vec3( 0.f, -1.f, 0.f ) );
osg::LineWidth* linewdth = new osg::LineWidth();
linewdth->setWidth(25.0);
geom->getOrCreateStateSet()->setAttributeAndModes( linewdth, osg::StateAttribute::ON ) ;
geom->addPrimitiveSet( new osg::DrawArrays( osg::PrimitiveSet::LINES, 0, 8 ) );
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable( geom.get() );
return geode.get();
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc,argv);
viewer.setUpViewInWindow(100,100,500,500);
viewer.getDatabasePager()->setUnrefImageDataAfterApplyPolicy( true, false );
osgDB::Registry::instance()->getObjectWrapperManager()->findWrapper("osg::Image");
manipulator = new EarthManipulator( arguments );
viewer.setCameraManipulator( manipulator );
osg::Group* mainGroup = new osg::Group();
osg::Group* group = MapNodeHelper().load(arguments, &viewer);
osg::ref_ptr<osg::Node> nn = createSceneGraph();
mainGroup->addChild(nn.get());
mainGroup->addChild(group);
viewer.setSceneData( mainGroup );
viewer.run();
}
Thank you!
Cheers,
Ali
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=72998#72998
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