[osg-users] Model flickering on osgViewer

Eran Cohen ceranco at gmail.com
Thu Jun 21 07:07:50 PDT 2018


That does indeed fix the flickering.
My driver is Intel(R) HD Graphic 4000  ver 10.18.10.4885.



ceranco wrote:
> Hi Laurens, thanks for answering so quickly.
> I'll try your suggestion when I get home.
> 
> 
> 
> L. Voerman wrote:
> > This looks like a driver bug, an reminds me of a problem in the nvidia driver having problems with display lists combined with depth_clamp.
> > the osgviewer doesn't do the depthclamp, but the display lists might be a problem here.
> > can you try:
> > set OSG_OPTIMIZER=INDEX_MESH
> > 
> > osgviewer cow.osg
> > 
> > 
> > Laurens.
> > 
> > 
> > On Thu, Jun 21, 2018 at 12:02 PM Eran Cohen < ()> wrote:
> > 
> > 
> > > Hi,
> > > 
> > > I compiled OpenSceneGraph 3.6.1 on a recently formatted Windows 10 laptop with up-to-date drivers. 
> > > When I tried to run osgViewer with cow.osg, the model and screen started to 'flicker':
> > > [Image: https://preview.ibb.co/dbVWFT/photo.jpg (https://preview.ibb.co/dbVWFT/photo.jpg) ] (https://ibb.co/jeAnpo (https://ibb.co/jeAnpo))
> > > 
> > > but interestingly, when I took a screenshot, everything looked alright:
> > > [Image: https://preview.ibb.co/ic4u28/screenshot.jpg (https://preview.ibb.co/ic4u28/screenshot.jpg) ] (https://ibb.co/e9ju28 (https://ibb.co/e9ju28))
> > > 
> > > Previously, the laptop was running Linux and this problem didn't happen.
> > > Does anyone have an idea why this is happening?
> > > 
> > > Thanks,
> > > Eran
> > > 
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=74097#74097 (http://forum.openscenegraph.org/viewtopic.php?p=74097#74097)
> > > 
> > > 
> > > 
> > > 
> > > 
> > > _______________________________________________
> > > osg-users mailing list
> > >  ()
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > 
> > 
> > 
> >  ------------------
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> 


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74106#74106







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