[osg-users] CameraManipulator init

Sam Brkopac brkopac at gmail.com
Mon Jul 30 13:48:46 PDT 2018

Hi All,

I was digging through the CameraManipulator code and came across the init function. I noticed it runs a few times during scene setup, and after looking into the code I see the following:


        Start/restart the manipulator.
        FIXME: what does this actually mean? Provide examples.
        virtual void init(const GUIEventAdapter& ,GUIActionAdapter&) {}

Does anybody have the update documentation or perhaps some notes on when / how the init function is being called?

Thanks, Sam[/code]

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