[osg-users] Load OSG trimesh to ODE: Read Vertices from Mesh after Loading with osgDB::readNodeFile
Tom Koller
tomlucas at uni-bremen.de
Fri Jul 20 08:06:48 PDT 2018
Hi,
i created a 3D Mesh (3D Cube for test) in Blender and i can read and show it with the osgDB function
readNodeFile
I would like to further use the loaded trimesh in ODE to calculate dynamics and contacts.
I was not able to figure out how to read the vertices,
I discovered that i can convert the retrieved osg::Node to osg::Geometry and get the VertexArray of that one.
But for any reason the dimensions of the array are
12
152
8
instead of something like
8
3
what i would assume for a 3d Cube
If anyone has an idea what i can do to retrieve the vertex data or you need more Details about my Implementation i would be happy to hear from you.
...
Thank you!
Cheers,
Tom
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http://forum.openscenegraph.org/viewtopic.php?p=74370#74370
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