[osg-users] Culling and instanced drawing
PaweÅ KsiÄżopolski
pawel.ksiezopolsk at gmail.com
Fri Jul 13 14:14:35 PDT 2018
Hi wernerM
There's osggpucull example that performs GPU culling and results of
that culling are later rendered using instancing.
Culling in that example not only removes invisible objects, but also
calculates LODs ( if you have any ).
Example has two methods of rendering implemented : first one for typical
OSG tree, where objects are static, and the second one where objects
are moving but information about them is stored in a single input array.
Here is forum discussion about that example, where you can find more details :
http://forum.openscenegraph.org/viewtopic.php?t=13401
I am the author of this example, so if you need any help with it then just let me know.
Paweł Księżopolski
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74344#74344
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