[osg-users] Graphics context issues
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Tue Jul 10 00:42:42 PDT 2018
Hi Ryan,
> Your code works when my laptop is using Intel graphics, but when I switch to Nvidia graphics, the glGetString calls fail for some reason (maybe the GL context isn't switching?). Strange.
> Switching the whole app to single-threaded works for both.
That's indeed strange. The snippet I provided might not do all the
necessary checks however. I use a similar piece of code in my projects
to ensure compatibility and it worked on a wide range of GPU/driver
combinations at least on Windows and Mac-Platforms.
Can you create a minimal _compilable_ example, so more people might
check what is wrong?
Cheers
Sebastian
>
> Ryan
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74297#74297
>
>
>
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