[osg-users] massive text rendering.
Robert Osfield
robert.osfield at gmail.com
Mon Jul 9 09:07:10 PDT 2018
Hi Igor,
You can implement your own texture using osg::Geometry and reuse the
osg::Font's ability to generate the texture atlas. It's a bit
involved to get all the alignment etc. issues right but it's perfectly
doable and does perform very well.
However, before you dive off in a complicated but of work I would
suggest testing out OSG-3.6.2 if you haven't already, the internal
implementation is completely different and uses shaders rather than
multi-pass to implement the fonts so should be lightweight. If this
doesn't perform well enough then fall back to your own custom
solution.
Cheers,
Robert.
On Mon, 9 Jul 2018 at 13:24, Igor Spiridonov <igwasm at rambler.ru> wrote:
>
> Hello.
>
> Is it possible to render a lot of text in one batch? For polygons we have vbo which is huge performance improvement for massive geometry. Do we have anything similar for text? I have about 4000-5000 text messages(same font but different color) and it's very slow to have 4000-5000 dips.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74290#74290
>
>
>
>
>
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