[osg-users] [osgPlugins] Win 10 + VS17 + OSG 3.2.3 = Failed to read from stream. At osg::Node osgAnimation::AnimationManagerBase

Robert Osfield robert.osfield at gmail.com
Mon Jan 29 03:26:18 PST 2018

Hi Dario,

The OSG's binary format is intended to be backwards compatible but
that have been times when this hasn't be possible, sometimes down to
bug fixes, other times perhaps just bugs that are sill lingering,
perhaps the files with animation that you have issues.

I cannot say what these issues might be as I don't have access to the
files that are problematic.  Could you post a link to them?

If Linux is working OK perhaps the best thing to do would be to in
linux convert the files to .osgt and newname.osgb and then try these
resulting files under Windows.

Another possible thing to try is OSG-3.4.1.


On 29 January 2018 at 09:57, Dario Minieri <paradox at cheapnet.it> wrote:
> Hi,
> I'm working on Win 10, compiling OSG 3.2.3 with VS17 using official 3dparty deps (side note, I have to disable dicom and ktx because errors in headers).
> Using SimViewer to open some osgb, works fine for all models with NO ANIMATION, but for those with animations I got this error (under linux works fine in both cases!):
> InputStream::readObject(): Unsupported wrapper class ì
> InputStream: Failed to read from stream. At osg::Node osgAnimation::AnimationManagerBase
> Some ideas about the error?
> Thank you!
> Cheers,
> Dario
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72882#72882
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