[osg-users] Help! New to OSG

Julien Valentin julienvalentin51 at gmail.com
Fri Jan 19 06:56:07 PST 2018


Hi
No tutorial required here I think:
AFAIK the only (working) interface between 3DS and osg is the FBXPlugin. 
If 3DS features are correctly translated to osganimation you can use it as it is in osg. ex:

Code:
osganimationviewer your3DS.fbx



if there's a problem (in playing animation or or somethin) post the result of

Code:
osgconv  your3DS.fbx  your3DS.osgt


with a minimal fbx (just enough to explain the bug)

Cheers


Jmccart wrote:
> Hello, I figured out the problem with my textures (osg is very particular and demands things to be unwrapped), but now im confused as to how to get things animated, either geo or textures, with osg.
> 
> I've tried to attach multiple files many times to messages but it only accepts on and then posts on to this board.
> 
> Can anyone point me to a very good tutorial or know specifically how to port animation (geo or textures) from 3ds max to osg? 
> 
> I just want to make a propeller spin or lights flash through textures. It's frustratingly hard to pull off something that should be simple. :/


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http://forum.openscenegraph.org/viewtopic.php?p=72796#72796







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