[osg-users] Slave camera lighting with disabled main camera

Robert Osfield robert.osfield at gmail.com
Wed Jan 10 07:37:01 PST 2018


Ops, don't send modifications without compiling them first...

The View::LightingMode and SceneView::LightingMode aren't compatible
enum's so can't be passed as is.  I've spotted a better way of doing
this update, putting into the Renderer::updateSceneView() method along
with the setting of the fusion distance.

Could you test this one?

Robert.
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