[osg-users] How to abort rendering

Claudio Benghi claudio.benghi at gmail.com
Mon Jan 8 14:10:41 PST 2018

Thanks Robert,

I've investigated further and by creating a smarter scenegraph I've realised that I won't need to do this; I've achieved good frame rate on a few large models.

For reference of anybody else reading in the future I'll add that the flag that Robert mentions works as advertised, however it only stops the Draw call, so if you have a time-consuming cull() operation the frame will still take some time before it ends.

Thanks again,

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