[osg-users] Major changes to osgText merged into master, provide high quality text including SDF support

Lincoln Nxumalo lincoln.nxumalo at gmail.com
Mon Jan 1 03:44:51 PST 2018

Hi Robert,

Thank you for the quick reply. I have noticed a major improvement in osgText that's why I was so sure that the merge has been done. However, I am struggling to locate the setTextShaderTechnque() functions in the current master and development releases.

Maybe I'm missing something like a CMake option or do I need to build for a specific GL version?


Thank you!


Read this topic online here:

More information about the osg-users mailing list