[osg-users] Major changes to osgText merged into master, provide high quality text including SDF support
Lincoln Nxumalo
lincoln.nxumalo at gmail.com
Mon Jan 1 03:44:51 PST 2018
Hi Robert,
Thank you for the quick reply. I have noticed a major improvement in osgText that's why I was so sure that the merge has been done. However, I am struggling to locate the setTextShaderTechnque() functions in the current master and development releases.
Maybe I'm missing something like a CMake option or do I need to build for a specific GL version?
...
Thank you!
Cheers,
Lincoln
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72659#72659
More information about the osg-users
mailing list