[osg-users] problem setting texture min/mag filter

antiro black antiro42 at gmail.com
Tue Feb 20 10:35:59 PST 2018

Hi Robertos,

setting "texture->setResizeNonPowerOfTwoHint(false);" fixed the problem....

After being stuck on this problem for more than a week I can safely say that I would never have found that without your help. I checked the data after generating the image at which point it was still OK, but found problems when it was sampled in the shader, which is why expected a problem with the sampling. 

Being new to OSG (and used to pure openGL) I hadn't realized that OSG would be modifying the data before it got to the graphics card so I was looking in the wrong place.

So, thanks again! You saved me many more days of hitting my head against the wall!


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