[osg-users] Question about 64 bit .dll classloading.

A Z poweruserm at live.com.au
Sat Dec 29 02:02:40 PST 2018


-Having obtained the most recent, stable version of the OSG
library online as 64 bit Windows style .dll files,
I need an enhanced way to load the C++ classes and filenames
involved.

-How can I load OSG classes into C++ exactly as though they
were other source files, brought into namespace via a #include statement?

-Is there a general and enhanced way to do this, which allows me to avoid
explicit loading via things such as windows.h, for example?

-Will this "OSG class loader" in fact work for any C++ class in any 64 bit .dll file
under Windows?

Happy New Year!
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20181229/56014a8d/attachment.html>


More information about the osg-users mailing list