[osg-users] Speeding u/down animation smoothly

Diego Mancilla dmancillac at gmail.com
Thu Dec 6 05:21:27 PST 2018


Thank you for your answer mp3butcher.

 Regarding the math issue: actually the arithmethic is correct in my code, the problem, as I found, was that the _latestTime and _fisrtTime in the AnimationPathCallback won't match the ones provided in AnimationPath, so I subclassed AnimationPathCallback providing access to mentioned members and extract them from the callback (instead of the path) and it finally worked.

 Regarding your second post, to be honest I didnt understand.

 I'm just a newbie on OSG and the lack of proper documentation is becoming quite a problem (for me at least). 


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