[osg-users] Speeding u/down animation smoothly
Diego Mancilla
dmancillac at gmail.com
Wed Dec 5 15:01:18 PST 2018
Hello,
I'm trying to sppeding up/down an animation using AnimationPathCallback. The idea is to pause/speed/up/down the animation using key strokes, for this I have a GuiEventHandler derived class and a NodeVisitor derived class. So far I've playing round with the base clases AnimationPath and AnimationPathCallback methods get/setStartTime, get/setTimeOffset, get/setLastTime and get/settimeMultiplier with no success.
I found http://forum.openscenegraph.org/viewtopic.php?t=10014 but my implementation still jumps around when speeding up/down:
Code:
void AnimationVisitor::apply(osg::Transform& transform)
{
osg::AnimationPathCallback* apc = dynamic_cast<osg::AnimationPathCallback*>(transform.getUpdateCallback());
if (apc)
{
osg::AnimationPath * path = apc->getAnimationPath();
int key = getKey();
double lambda;
switch (key)
{
case osgGA::GUIEventAdapter::KEY_Space:
{
bool is_paused = apc->getPause();
apc->setPause(!is_paused);
std::cout << "Animation time: " << apc->getAnimationTime() << std::endl;
std::cout << "\tPause: " << !is_paused << std::endl;
std::cout << "---------------------------" << std::endl;
break;
}
case osgGA::GUIEventAdapter::KEY_Right:
{
double last = path->getLastTime();
double first = path->getFirstTime();
lambda = apc->getTimeMultiplier();
double simTime = last - first;
double currOffset = apc->getTimeOffset();
double offset = simTime - (simTime - currOffset) / 1.1;
apc->setTimeMultiplier(1.1*lambda);
apc->setTimeOffset(offset);
std::cout << "Animation time: " << apc->getAnimationTime() << std::endl;
std::cout << "\tSpeed up: : " << lambda * 1.1 << std::endl;
std::cout << "---------------------------" << std::endl;
break;
}
case osgGA::GUIEventAdapter::KEY_Left:
{
double last = path->getLastTime();
double first = path->getFirstTime();
lambda = apc->getTimeMultiplier();
double simTime = last - first;
double currOffset = apc->getTimeOffset();
double offset = simTime - (simTime - currOffset) * 0.9;
apc->setTimeMultiplier(0.9*lambda);
apc->setTimeOffset(offset);
std::cout << "Animation time: " << apc->getAnimationTime() << std::endl;
std::cout << "\tSpeed up: : " << lambda * 0.9 << std::endl;
std::cout << "---------------------------" << std::endl;
break;
}
default:
break;
}
}
traverse(transform);
}
Can anyone give some pointers about how to achieve a smooth speeding transition? I look up in the source code of both classes involved (AnimationPath and AnimationPathCallback) but I havent been able to figure out a solution. What can I do? or What am I missing?
Thank you!
Cheers
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=75287#75287
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