[osg-users] update node in view using cullcallback

Cong Ye sirian_ye at hotmail.com
Wed Aug 29 22:58:46 PDT 2018

One following question is how can I do the same for drawable and attribute callback?

sirian_ye wrote:
> Hi,
> I am recently working on a big scene simulation project. To optimize the performance, we consider to only update elements (material color, position, rotation etc.) in frustum or are not culled. The most straightforward method is using cullcallback to do the update. I implemented it and it works. However, after come across some online articles, most of them are not suggested to use cullcallback. Could I ask is there any drawbacks to do so? 
> Thank you!
> Cheers,
> Cong

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