[osg-users] setGLExtensionFuncPtr priority
Julien Valentin
julienvalentin51 at gmail.com
Mon Aug 27 11:29:26 PDT 2018
Voerman
Please, read the original problem and the example before randomly citing specs.
The problem concerns linux nvidia propriétary driver (not win32)
I admit I misnamed this thread but it's not a reason for acting in a such 'Mr-I-know-all" fashion:
How can you say there's something wrong in using glGetTextureHandle whereas the exampleosgbindlesstext should work on your plateform?
This is exactly the type of behavior I can't stand from guys naming themself "professionnal".
Voerman, L. wrote:
> Hi Julien,on my windows system (win 10 / nvidia driver 388.13 / geforce gtx 1080)
>
>
> 0x0000000000000000 glGetTextureHandle
> 0x00000000672f2a30 glGetTextureHandleARB
> 0x00000000672f2ab0 glGetTextureHandleNV
>
>
>
> I think using glGetTextureHandle is not according to spec.
> Laurens.
>
>
> On Mon, Aug 27, 2018 at 1:54 PM Julien Valentin < ()> wrote:
>
>
> > Thank for your answer but there aren't any relation with this driver issue:
> > -osgbinlesstext include ARB_bindless_texture (perhaps there incompitibiliites due to the use of uint64 but for nv all is good)
> > -osgbinlesstext don't rely on UniformHandleui64
> > -AFAIK osgbindless has never get problem under win32 so it's really a driver bug
> >
> >
> > Voerman, L. wrote:
> >
> > > Hi Julien, Robert,searching around I can find that ARB_bindless_texture (https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_bindless_texture.txt (https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_bindless_texture.txt)) and NV_bindless_texture (https://www.khronos.org/registry/OpenGL/extensions/NV/NV_bindless_texture.txt (https://www.khronos.org/registry/OpenGL/extensions/NV/NV_bindless_texture.txt)) are similar, but not the same,
> > > near the end of the ARB version is the remark:
> > >
> > >
> > >
> > >
> > > > NV_bindless_texture didn't require any shader changes to make uniforms usable with UniformHandleui64{v}, but ARB_bindless_texture requires these declarations.I guess this might explain the black textures. I can't find any note of core promotion, or a function prototype for glGetTextureHandle (no NV no ARB), so I would not call a driver bug if it does something not entirely as expected.Regards, Laurens.
> > > >
> > >
> > >
> > > On Sun, Aug 26, 2018 at 9:09 PM Julien Valentin < ()> wrote:
> > >
> > >
> > >
> > > > yes osgbindlesstext example should fail on your arch as on mine:
> > > > black textured disaplyed
> > > >
> > > >
> > > > robertosfield wrote:
> > > >
> > > >
> > > > > Hi Julien.
> > > > >
> > > > > On Sun, 26 Aug 2018 at 16:29, Julien Valentin
> > > > > <> wrote:
> > > > >
> > > > >
> > > > >
> > > > > > My plateform is Ubuntu LTS with Nvidia proprietary driver
> > > > > > I noticed the bug come and go when update my system (Lately, it comes back when updating to 18.04 with nvidia-390)
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > > I have Kubuntu 18.04 + Nvidia 390.48 on my system so I'll see if I can
> > > > > reproduce the issue.
> > > > >
> > > > > To reproduce the problem do I simply as running osgbindlesstext?
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > ------------------------
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> > > >
> > > >
> > > >
> > > >
> > > >
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