[osg-users] setGLExtensionFuncPtr priority
Julien Valentin
julienvalentin51 at gmail.com
Mon Aug 27 04:55:01 PDT 2018
Thank for your answer but there aren't any relation with this driver issue:
-osgbinlesstext include ARB_bindless_texture (perhaps there incompitibiliites due to the use of uint64 but for nv all is good)
-osgbinlesstext don't rely on UniformHandleui64
-AFAIK osgbindless has never get problem under win32 so it's really a driver bug
Voerman, L. wrote:
> Hi Julien, Robert,searching around I can find that ARB_bindless_texture (https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_bindless_texture.txt) and NV_bindless_texture (https://www.khronos.org/registry/OpenGL/extensions/NV/NV_bindless_texture.txt) are similar, but not the same,
> near the end of the ARB version is the remark:
>
>
>
> > NV_bindless_texture didn't require any shader changes to make uniforms usable with UniformHandleui64{v}, but ARB_bindless_texture requires these declarations.I guess this might explain the black textures. I can't find any note of core promotion, or a function prototype for glGetTextureHandle (no NV no ARB), so I would not call a driver bug if it does something not entirely as expected.Regards, Laurens.
>
>
> On Sun, Aug 26, 2018 at 9:09 PM Julien Valentin < ()> wrote:
>
>
> > yes osgbindlesstext example should fail on your arch as on mine:
> > black textured disaplyed
> >
> >
> > robertosfield wrote:
> >
> > > Hi Julien.
> > >
> > > On Sun, 26 Aug 2018 at 16:29, Julien Valentin
> > > <> wrote:
> > >
> > >
> > > > My plateform is Ubuntu LTS with Nvidia proprietary driver
> > > > I noticed the bug come and go when update my system (Lately, it comes back when updating to 18.04 with nvidia-390)
> > > >
> > > >
> > >
> > > I have Kubuntu 18.04 + Nvidia 390.48 on my system so I'll see if I can
> > > reproduce the issue.
> > >
> > > To reproduce the problem do I simply as running osgbindlesstext?
> > >
> > >
> >
> >
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> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=74602#74602 (http://forum.openscenegraph.org/viewtopic.php?p=74602#74602)
> >
> >
> >
> >
> >
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74604#74604
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