[osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE
Daniel Emminizer, Code 5773
dan.emminizer at nrl.navy.mil
Fri Aug 24 05:39:48 PDT 2018
Hi Robert,
Don't worry about the assertion you mentioned below: I was looking at the wrong branch, and it looks like your removal occurred within the same hour as my email. It was just a real-life race condition. :)
The code looks fine on my side. Fixes the immediate problem presented.
So good so far on 3.6-TexStorage branch, running on win64 VC-14 (Visual Studio 2015). No issues seen yet.
- Dan
> -----Original Message-----
> From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On
> Behalf Of Robert Osfield
> Sent: Wednesday, August 22, 2018 9:29 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE
>
> On Wed, 22 Aug 2018 at 12:54, Daniel Emminizer, Code 5773
> <dan.emminizer at nrl.navy.mil> wrote:
> > It's on my list to swap over to 3.6-TexStorage to make sure it doesn't break
> anything. I'll do that in the next couple of days and test this out.
>
> Thanks.
>
> > The change looked good from a quick review on 3.6 branch. But on master
> branch you have "if (false)" around the code block. I'll point out on github to
> make it easier to find. Looks unintentional and does not match 3.6 branch.
>
> I'm a bit confused by this assertion as I don't see the if (false) in
> the master branch.
>
> The if (false) was added to help test whether the GL warnings were
> visible with/without the fix. I checked in removal of this. Master
> shouldn't have this, and I removed this from the 3.6 and
> 3.6-TexStorage where it was unintentionally checked in.
>
> Robert.
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