[osg-users] RenderOrder, RenderOrderNums

Johny Canes psijsma at gmail.com
Sun Aug 19 08:48:13 PDT 2018

Never mind, this had to do with only setting the viewMatrix of the viewer camera.

I have an "override" camera that renders one global material for the whole scene, and it created itself using new Camera( *viewercamera )

This caused the view matrix to always be behind one frame.

Read this topic online here:

More information about the osg-users mailing list