[osg-users] Converting PrimitiveSet to use triangles instead of triangle strips / fans?
Julien Valentin
julienvalentin51 at gmail.com
Thu Aug 16 12:40:45 PDT 2018
Hi Jordi
I admit I haven't read the question but the topic title remind me of a pr i haven't made...
Should'nt it be default obj plugin behavior not to strip instead of an option one have to set?
Is this pr valid to you?
https://github.com/openscenegraph/OpenSceneGraph/pull/597
Cheers
Jordi Torres wrote:
> Hi,
>
> There is an option in the obj plugin to avoid tristrips. It's probably better to try this cause tristripping is not cheap depending on the geometry.
>
>
> From the top of my head is something like "noTrisStripPolygons".
>
>
> Hope it helps.
>
>
> El jue., 16 ago. 2018 12:30 a. m., Julien Valentin < ()> escribió:
>
>
> > INDEX_mesh don't reindex indexed
> > I fix it on my branch introducing a forceReindex parameter to the IndexMeshVisitor and use it witout an attached Optimizer
> >
> >
> > L. Voerman wrote:
> >
> > > I tend to use set OSG_OPTIMIZER=INDEX_MESH VERTEX_POSTTRANSFORM VERTEX_PRETRANSFORM
> > >
> > > for these, but there might be something else preventing the optimizer from changing your geometry.
> > > set OSG_OPTIMIZER=STATIC_OBJECT_DETECTION INDEX_MESH VERTEX_POSTTRANSFORM VERTEX_PRETRANSFORM MERGE_GEOMETRY MERGE_GEODES
> > >
> > > might do the trick
> > > Laurens.
> > >
> > >
> > > On Wed, Aug 15, 2018 at 9:10 AM Jad Killian < ()> wrote:
> > >
> > >
> > >
> > > > Hi,
> > > >
> > > > When I import a .obj file with readNodeFile, the result is a triangle strip instead of triangles. Even if the .obj file is a simple square with 4 vertices and 2 triangular faces, the resulting primitive set in the geode geometry contains
> > > > 1 face, 4 indices with mode = 5 (TRIANGLE_STRIP).
> > > >
> > > > I tried using the osg::Optimizer, but it doesn't seem to do anything:
> > > >
> > > >
> > > >
> > > > Code:
> > > > osg::ref_ptr<osg::Node> node = osgDB::readNodeFile(filepath.toStdString());
> > > >
> > > > osgUtil::Optimizer optimizer;
> > > > optimizer.optimize(node, osgUtil::Optimizer::INDEX_MESH);
> > > >
> > > >
> > > >
> > > > for optimizer flags I tried INDEX_MESH, TESSELLATE_GEOMETRY, DEFAULT_OPTIMIZATIONS, nothing seems to work.
> > > >
> > > > Any ideas?
> > > >
> > > > Thanks
> > > >
> > > > ------------------
> > > > Read this topic online here:
> > > > http://forum.openscenegraph.org/viewtopic.php?p=74401#74401 (http://forum.openscenegraph.org/viewtopic.php?p=74401#74401) (http://forum.openscenegraph.org/viewtopic.php?p=74401#74401 (http://forum.openscenegraph.org/viewtopic.php?p=74401#74401))
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org))
> > > >
> > > >
> > >
> > >
> > > ------------------
> > > Post generated by Mail2Forum
> > >
> >
> >
> > ------------------------
> > Twirling twirling twirling toward freedom
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=74538#74538 (http://forum.openscenegraph.org/viewtopic.php?p=74538#74538)
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> >
>
>
> ------------------
> Post generated by Mail2Forum
------------------------
Twirling twirling twirling toward freedom
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74556#74556
More information about the osg-users
mailing list