[osg-users] How to create a 3D ray from cursor position?
Werner Modenbach
Werner.Modenbach at texion.eu
Wed Aug 15 01:01:42 PDT 2018
Hi Jad,
this is how I do it:
double x = mEv->x(); double y = mEv->y(); double w =
view->getGraphicsWidth(); double h = view->getGraphicsHeight(); x =
x/w; y = y/h; // Normalize to range -1.0 - 1.0 x = (2.0 * _x) - 1.0; y =
-((2.0 * _y) - 1.0); // -1.0 is at bottom!!! osg::Matrix MVPW(
view->getCamera()->getViewMatrix() *
view->getCamera()->getProjectionMatrix()); osg::Matrixd inverseMVPW =
osg::Matrixd::inverse(MVPW); osg::Vec3 near_point =
osg::Vec3(_x,_y,-1.0f) * inverseMVPW; osg::Vec3 far_point =
osg::Vec3(_x,_y, 1.0f) * inverseMVPW;
- Werner -
Am 16.07.2018 um 17:34 schrieb Jad Killian:
> Given a 2D cursor position from a mouse event, how do I compute a 3D ray into the scene?
>
> This is my attempt so far but it's not giving sensible results:
>
>
> Code:
> float width = viewer->getCamera()->getViewport()->width();
> float height = viewer->getCamera()->getViewport()->width();
>
> float x = (2.0f * ea.getX()) / width - 1.0f;
> float y = 1.0f - (2.0f * ea.getY()) / height;
> float z = 1.0f;
>
> osg::Vec3 ray_nds(x, y, z);
>
> osg::Vec4 ray_clip(ray_nds.x(), ray_nds.y(), -1.0, 1.0);
>
> osg::Matrixd proj_inv = viewer->getCamera()->getProjectionMatrix();
> proj_inv = proj_inv.inverse(proj_inv);
>
> osg::Vec4 ray_eye = proj_inv * ray_clip;
> ray_eye.z() = -1.0;
> ray_eye.w() = 0.0;
>
> osg::Vec4 ray_wor4 = viewer->getCamera()->getInverseViewMatrix() * ray_eye;
> osg::Vec3 ray_wor(ray_wor4.x(), ray_wor4.y(), ray_wor4.z());
>
>
>
> P.S: I need such a ray so I can drag a 3D object around the scene like this:
> new_position = camera_position + ray_direction * depth_value;
> Or is there an easier way to accomplish this?
>
> Thanks
> [/code]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74349#74349
>
>
>
>
>
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