[osg-users] Load an obj file and mapping a given vertex to its Texture coordinates
Mike Blakefiled
pabarezo at hurify1.com
Mon Aug 6 07:27:39 PDT 2018
Hi everyone, I'm new here.
I load an obj file with osgDB::readNodeFile("my.obj") and add it to my scene.
now, given a vertex Id, I'd like to be able to get its UV/Texture coordinate.
I can see that osg::Geometry has a getTexCoordArray() method, but dynamically casting my node to org::Geometry crashes the program.
moreover, according to the docs, getTexCoordArray() simply returns a pointer to osg::Array, and it's unclear what type the elements of that array is (osg::Vec2?)
...
Thank you!
Cheers,
mike
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http://forum.openscenegraph.org/viewtopic.php?p=74473#74473
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