[osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!
michael kapelko
kornerr at gmail.com
Mon Aug 6 03:21:13 PDT 2018
Hi. I think you should post this question in a new thread.
On 4 August 2018 at 13:33, Andrew Lowe <agl at wht.com.au> wrote:
> On 02/06/18 01:22, Robert Osfield wrote:
>> Hi All,
>>
>> I am delighted to say that today I began work on VulkanSceneGraph,
>
> [snip]
>
>>
>> I also will be looking into what features of modern C++ can bring to
>> the table to make our lives as graphics developers easier and more
>> productive, C++11, 14 and 17 are all under consideration.
>>
>
> [snip]
>
> Dear all,
> The above announcement has prompted me to up my skills with C++. I
> started using it back in the days of the release of the HP & SGI STL
> implementations, the mid to late '90s but always managed to use it as a
> "super" C. I now want to learn all the new stuff and become buzz word
> compliant.
>
> To this end, what books would people suggest I invest in to get the
> latest info and the most out of the latest bits & pieces? What I aim to
> be able to do is understand what Robert is doing with the new Vulcan
> scenegraph, understand Boost etc and in turn make use of them. On the
> other hand I don't want/need to be someone who can criticise the latest
> decisions be the various standards committees :)
>
> Any thoughts, pointers would be greatly appreciated,
>
> Andrew
>
> p.s. A viewing of the various online stuff from MIT/Stanford/Berkley etc
> is also on the to do list.
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