[osg-users] How do I create a graphics context on a texture memory?

Robert Osfield robert.osfield at gmail.com
Tue Apr 24 07:24:52 PDT 2018

On 24 April 2018 at 15:23, Robert Osfield <robert.osfield at gmail.com> wrote:
> What you need to do is create a viewer with a PixelBuffer (also called
> pbuffer) as the GraphicsContext rather than a GraphicsWindow.  There
> are several OSG examples that set up pbuffer graphics context.

Oops sent a bit prematurely.  See examples like osgpostor or
osgscreencapture and look for references for pbuffer.


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