[osg-users] How do I create a graphics context on a texture memory?
Robert Osfield
robert.osfield at gmail.com
Tue Apr 24 07:24:52 PDT 2018
On 24 April 2018 at 15:23, Robert Osfield <robert.osfield at gmail.com> wrote:
> What you need to do is create a viewer with a PixelBuffer (also called
> pbuffer) as the GraphicsContext rather than a GraphicsWindow. There
> are several OSG examples that set up pbuffer graphics context.
Oops sent a bit prematurely. See examples like osgpostor or
osgscreencapture and look for references for pbuffer.
Robert
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