[osg-users] Cheaper way to implement rendering-to-texture and post-processing pipeline?

Robert Osfield robert.osfield at gmail.com
Tue Apr 24 01:09:48 PDT 2018

Hi Rômulo,

On 24 April 2018 at 05:21, Rômulo Cerqueira <romulogcerqueira at gmail.com> wrote:
> is there any example to implement FBO without cameras? Where can I find it?

Camera's are just the public interface that users have to set up all
the things that are required when doing render to texture.  There
isn't any "heavy" consequences for using osg::Camera for RTT.

Could you explain what the problem you perceive as something you need
to solve by not using osg::Camera for RTT?


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