[osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

Robert Osfield robert.osfield at gmail.com
Mon Apr 23 08:26:23 PDT 2018

Hi Terry,

On 23 April 2018 at 16:12, Terry Welsh <mogumbo at gmail.com> wrote:
> Using the 3.6.0 tag I have crashes whenever an osgText::Text appears
> on screen in my application. The osgtext example just doesn't show
> anything at all and crashes when I press Esc. No problems with
> osgText::Text3D or anything else so far. These problems occur when
> compiling with Visual Studio Community 2017 on Win7. I have not had
> any problems compiling with MS Build Tools on Win10 or any problems on
> Fedora or Ubuntu. Last night while I was sleeping I compiled a debug
> build of 3.6.0, and I'll try to look at it tonight. Do you think any
> of the bug fixes you already made would affect this?

You are the first to report a crash with osgText, so what you find
with your debug version of the OSG will be invaluable.

What graphics hardware are you working with?

I don't think the fixes I made to the OpenSceneGraph branch will fix
anything related to your crash, but you never know we might get lucky

FYI. the new osgText::Text implementation uses shaders to it's work,
in theory it shouldn't do anything radical without checking the
available functionality, but perhaps your driver/hardware aren't
handled well.

> By the way, the new shaderized Text outlines are very pretty.

That was key deliverable for this work so it's good to hear that you
are seeing an improvement.


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