[osg-users] OpenScenGraph 3.6 release candidate 5 tagged

Daniel Emminizer, Code 5773 dan.emminizer at nrl.navy.mil
Thu Apr 5 08:33:15 PDT 2018

Hi Robert,

Minor build error on Windows.  Missing "extern OSGDB_EXPORT" on the function change in ReadFile.  Once I fixed that -- https://github.com/openscenegraph/OpenSceneGraph/pull/525 -- everything in your change works great.  Thank you,

 - Dan

-----Original Message-----
From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Thursday, April 05, 2018 9:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenScenGraph 3.6 release candidate 5 tagged

Hi Dan,

On 5 April 2018 at 13:18, Daniel Emminizer, Code 5773 <dan.emminizer at nrl.navy.mil> wrote:
> Looking good so far here with testing on GL Core 3.3.  Main concerns is that it's noisy on the console.  You just pushed a commit that helps with this in DisplaySettings::setShaderHint().  But I still see:

Thanks for the testing.

> 1) osgText prints errors about "Error reading file shaders/text.frag: file not found", but correctly falls back to built-in shader.  Same with text.vert.  One fix for this is to use a custom version of readRefShaderFileWithFallback() in osgText/Text.cpp but obviously that's messy.
> Other options include requiring end user apps to always package those files, or to always intercept the search with osgDB tricks.
> 2) Drawable::createVertexArrayStateImplementation() still has an OSG_NOTICE that spams the console in some of our apps.  Would recommend OSG_INFO or commenting out.

I have checked in a fix for this noisy debug output:


> No other concerns at this point.  Thank you for the excellent software.

Cheers :-)

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