[osg-users] [osganimation branch] Review, test, critics

Raymond de Vries reedev at xs4all.nl
Tue Oct 31 04:21:22 PDT 2017


Hi Julien,

To start with, can you point us which model we should use to try out the 
osganimationhardware example? nathan.osg does not load. Can you share a 
model that should work?

Thanks, cheers,
Raymond



On 30-10-2017 16:08, Raymond de Vries wrote:
> Hi Robert,
>
> On 10/30/2017 4:04 PM, Robert Osfield wrote:
>> Hi Raymond,
>>
>> On 30 October 2017 at 14:58, Raymond de Vries <reedev at xs4all.nl 
>> <mailto:reedev at xs4all.nl>> wrote:
>>
>>>
>>>     With these changes applied, did you get a chance to test how the
>>>     new rev of osgAnimation is working?
>>     No, sorry, no time for that although I plan to do so asap. I will
>>     give it priority though since, if I recall correctly, you'd like
>>     to release 3.5.8 this week, right?
>>>
>> I would like to get osganimation tested and if all goes well merged 
>> with master, I'll then tag 3.5.8.  I'd like to do that this week, 
>> clear my desk for being busy next week :-)
>>
>> Once 3.5.8 is out the way my focus on the OSG side moves to the 
>> finishing the shader_pipeline branch and getting this merged into 
>> master, and then finally go for OSG-4.0!
> Perfect, those are all good motivations, I will do at least my part 
> testing the osganimation branch and master :-)
>
> Cheers
> Raymond
>
>
>>
>> Robert.
>>
>>
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>
>
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