[osg-users] [osganimation branch] Review, test, critics
Raymond de Vries
reedev at xs4all.nl
Tue Oct 31 04:21:22 PDT 2017
Hi Julien,
To start with, can you point us which model we should use to try out the
osganimationhardware example? nathan.osg does not load. Can you share a
model that should work?
Thanks, cheers,
Raymond
On 30-10-2017 16:08, Raymond de Vries wrote:
> Hi Robert,
>
> On 10/30/2017 4:04 PM, Robert Osfield wrote:
>> Hi Raymond,
>>
>> On 30 October 2017 at 14:58, Raymond de Vries <reedev at xs4all.nl
>> <mailto:reedev at xs4all.nl>> wrote:
>>
>>>
>>> With these changes applied, did you get a chance to test how the
>>> new rev of osgAnimation is working?
>> No, sorry, no time for that although I plan to do so asap. I will
>> give it priority though since, if I recall correctly, you'd like
>> to release 3.5.8 this week, right?
>>>
>> I would like to get osganimation tested and if all goes well merged
>> with master, I'll then tag 3.5.8. I'd like to do that this week,
>> clear my desk for being busy next week :-)
>>
>> Once 3.5.8 is out the way my focus on the OSG side moves to the
>> finishing the shader_pipeline branch and getting this merged into
>> master, and then finally go for OSG-4.0!
> Perfect, those are all good motivations, I will do at least my part
> testing the osganimation branch and master :-)
>
> Cheers
> Raymond
>
>
>>
>> Robert.
>>
>>
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>
>
>
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