[osg-users] [osganimation branch] Review, test, critics

Raymond de Vries reedev at xs4all.nl
Fri Oct 27 06:41:09 PDT 2017


Hi,

FWIW, I tried to build the osganimation branch last week or so with 
Visual Studio 2015 and it did not build. I did not have time to look 
into the issues but plan to do so asap.

Fyi, I will test with fbx models that I have used successfully with 
previous versions of the OSG.

Cheers,
Raymond



On 10/27/2017 3:27 PM, Julien Valentin wrote:
> Hi Robert
> I just did a commit of my experimental useless bone removal method.
> So long so far I didn't have any issue with my Blender test models (which represent a "outnumbered sample" of 2 models...one with ik the other with morphtarget)
> However, I didn't have any feedback from the community or original maintainer so I can't certificate it 100% bugfree.
>
>  From my point of view, I achieve to do whadIwannado with it (MDI crowd) so I'm quite satisfied with the current version and would vote for merging, but it's just one perspective among other ...
>
> Cheers
>
>
> robertosfield wrote:
>> Hi Julien,
>>
>>
>> What is the status of the osganimation branch?  How close do you feel we are to merging it with master?
>>
>>
>> I haven't done recent testing on osganimation so don't have any personal observations to chip in, but plan to start looking it with a view to merging with master.
>>
>>
>> I will also tag a dev release early next week so could possibly merge osganimation for that.
>>
>>
>> Let me know what the status is so I can start planning my review time.
>>
>>
>>
>> Cheers,
>>
>> Robert.
>>
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