[osg-users] [forum] Best Model For Augmented Reality?
Bobak Hossainkhani
bobak.hossainkhani at gmail.com
Sun Oct 15 03:35:58 PDT 2017
robertosfield wrote:
> Hi Bobak,
>
> On 15 October 2017 at 07:49, Bobak Hossainkhani < ()> wrote:
>
> > Whats The Best 3d Model Object For OSG To Load And Modify Joint Angle (Not Animation) During The Program as RealTime For Augmented Reality?Please guid Me.
> >
>
>
> I am afraid I can't make any sense from what you have written. I presume English isn't your first language so you have my sympathy for how hard asking questions must be.
>
>
> My recommendation would be try to explain what application you want to develop without getting into the specifics. There is no need to try and compress everything into single short paragraph. If you know of another existing application that does something similar to what you want tell us what this is.
>
>
> Also let us know what programming/graphics experience you have. It may be that the OSG is too low level for your needs, or it might be the perfect tool, once we know more about what you are trying to achieve and what background you have the better advice we'll be able to give.
>
>
> Robert.
>
> ------------------
> Post generated by Mail2Forum
Hi. Sorry for bad English and I appreciate your replies. Here I will explain what the problems is: There are some 3D model of clothes which are in obj format (or I can use another format). The models can be load and move, scale and translate with no problem. I want to rotate some part of the model (i.e. move its sleeves up without changing entire model position). Is there any way to do so in OSG? And if it is, how to do that to be realistic. It sounds there is a feature in Nvidia graphic cards, called Physics which can be used to make the model (clothe e.g. a shirt) look real in OSG coordinate system. Thank you for your help.
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http://forum.openscenegraph.org/viewtopic.php?p=72178#72178
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