[osg-users] Transform matrix as Uniform to shaders
Nikolai Christensen
emptyyetfull at gmail.com
Wed Oct 4 21:19:44 PDT 2017
Hi,
I need a matrix for the transform from root scene node to the node where the mesh the shaders currently are operating on is in.
Does OSG pass such a matrix automatically to the shaders?
If yes, is there other uniforms passed and is there a list of them somewhere?
Sorry if my question is dumb, I am new to shaders.
Thank you!
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http://forum.openscenegraph.org/viewtopic.php?p=72103#72103
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