[osg-users] OpenSceneGraph-3.5.9 developer release tagged

Julien Valentin julienvalentin51 at gmail.com
Wed Nov 29 09:43:10 PST 2017


Hi Robert

a little typo error leading to undefined symbol
was introduce in your last commit (affects tagged and master)
osgTerrain/GeoemtryPool l.799

osg::VertexArrayState* SharedGeometry::createVertexArrayStateImplemenation(osg::RenderInfo& renderInfo) const

there's a missing t 

Cheers


robertosfield wrote:
> Hi All,
> 
> I have tagged the 3.5.9 developer release:
> 
> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.5.9
> 
> Main changes include:
> 
> GLSL plugin now supports use of:
> 
> #pragma include shader.file
> 
> When the shader plugin loads a shader parses it and any #pragma include
> lines are replaced with shader code inserted from the specified. The plugin
> already supported #include shader.file, so this new functionality
> adds to this.
> The #pragma include approach is one used by other toolkits so will help with
> reuse code.
> 
> Added OSG_USE_DEPRECATED_API usage around the old
> osg::Shader::readShaderFile(..) and loadShaderSourceFromFile(..) methods/
> These methods are now officially deprecated, you should use
> osgDB::readRefShaderFile()
> or osgDB::readShaderFile() instead.
> 
> These old Shader methods couldn't support the #pragma include, as it requires
> osgDB's facilities for finding and loading files, so avoiding these
> functionality ensures
> you have all the facilities available.
> 
> New osg::ComputeDispatch drawable that replaces the glComputeDispatch that
> was inappropriately integrated into core osg::Program.  This new drawable
> enables much better control of firing off a compute shader.
> 
> New Drawable::CreateVertexArrayStateCallback public accessors to the
> Drawable::VertexArrayStateList to enable custom control of VAO etc.
> 
> Fixed osgText::Text intersection support.
> 
> Bug fixes too :-)
> 
> Thanks to all those who've contributed fixes, new code and testing.
> 
> Robert.
> 
> 
> -- ChangeLog
> 
> Wed, 29 Nov 2017 14:44:00 +0000
> Author : Robert Osfield
> Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
> 
> Wed, 29 Nov 2017 14:22:31 +0000
> Author : Robert Osfield
> Introduced Drawable::CreateVertexArrayStateCallback to enable
> customization of how VertexArrayState objects.Added public accessors
> to the Drawable::VertexArrayStateList.
> 
> 
> Wed, 29 Nov 2017 12:22:03 +0000
> Author : Robert Osfield
> Added mapping of GLSL file extension to shader Type.
> 
> Wed, 29 Nov 2017 10:40:42 +0000
> Author : Robert Osfield
> Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
> 
> Wed, 29 Nov 2017 10:40:20 +0000
> Author : Robert Osfield
> Bummped the SO version
> 
> Wed, 29 Nov 2017 10:38:52 +0000
> Author : OpenSceneGraph git repository
> Merge pull request #394 from mathieu/masterMake the culling be
> disabled at the drawable level
> 
> Wed, 29 Nov 2017 10:14:16 +0000
> Author : Robert Osfield
> Merge branch 'mp3butcher-ComputeDispatch'
> 
> Wed, 29 Nov 2017 10:11:35 +0000
> Author : Robert Osfield
> Added back in serializer support for comput dispatch groups to retain
> backwards compatibility.
> 
> Wed, 29 Nov 2017 11:05:53 +0100
> Author : Mathieu
> Make the culling be disables at the drawable level not at the geode level
> 
> Wed, 29 Nov 2017 09:30:56 +0000
> Author : Robert Osfield
> Merge branch 'ComputeDispatch' of
> https://github.com/mp3butcher/OpenSceneGraph into
> mp3butcher-ComputeDispatch
> 
> Wed, 29 Nov 2017 08:16:53 +0000
> Author : OpenSceneGraph git repository
> Cleaned up code layout
> 
> Wed, 29 Nov 2017 08:14:44 +0000
> Author : OpenSceneGraph git repository
> Cleaned up code layout
> 
> Wed, 29 Nov 2017 08:09:01 +0000
> Author : OpenSceneGraph git repository
> Merge pull request #390 from filnet/readrefreplace more read*File()
> usage to readRef*File()
> 
> Tue, 28 Nov 2017 20:31:09 +0100
> Author : Julien Valentin
> override compile and createVAS in order to do nothing
> 
> Tue, 28 Nov 2017 20:03:40 +0100
> Author : Julien Valentin
> adapt SSBO example for ComputeDispatch but have strange runtime
> errors: 0(100) : error C7623: implicit narrowing of type from "vec3"
> to "float" 0(108) : error C7623: implicit narrowing of type from
> "vec3" to "float"
> 
> Tue, 28 Nov 2017 19:51:31 +0100
> Author : Philippe Renon
> replace more read*File() usage to readRef*File()
> 
> Tue, 28 Nov 2017 18:08:08 +0000
> Author : Robert Osfield
> Quietened down debug output
> 
> Tue, 28 Nov 2017 18:05:59 +0000
> Author : Robert Osfield
> Quietened down debug output
> 
> Tue, 28 Nov 2017 18:04:26 +0000
> Author : Robert Osfield
> Quitened down debug output
> 
> Tue, 28 Nov 2017 17:39:32 +0100
> Author : Julien Valentin
> numgroup removed but introduce a reto compatibility bug in Program
> serializer hope nobody use it
> 
> Tue, 28 Nov 2017 17:30:04 +0100
> Author : Julien Valentin
> add ComputeDispatch class revoke glDispatch in PCProgram::useProgram
> update example
> 
> Tue, 28 Nov 2017 15:31:39 +0000
> Author : Robert Osfield
> To the GLSL shader plugin added support forL   #pragma include shaderfile.glsl
> 
> To enable easier reuse of shaders
> 
> 
> Mon, 27 Nov 2017 18:38:37 +0000
> Author : Robert Osfield
> Replaced deprecated osg::Shader::reaDShaderFile()/loadShaderFromSource() usage
> 
> Mon, 27 Nov 2017 18:36:41 +0000
> Author : Robert Osfield
> Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
> 
> Mon, 27 Nov 2017 18:28:15 +0000
> Author : Robert Osfield
> Deprecated the osg::Shader::reaDShaderFile() and
> osg::Shader::loadShaderSourceFromFile() methods. Programmers should
> use osgDB::readRefShaderFile()/readShaderFile() instead.
> 
> Mon, 27 Nov 2017 18:27:13 +0000
> Author : Robert Osfield
> Added support for .cs, .compute, .tctrlm .teval extensions in the GLSL plugin
> 
> Mon, 27 Nov 2017 15:54:39 +0000
> Author : OpenSceneGraph git repository
> Merge pull request #387 from jtorresfabra/remove_custom_codeRemoves
> custom code added for sketchfab channel compression that shou…
> 
> Mon, 27 Nov 2017 15:44:11 +0000
> Author : Robert Osfield
> Refactored the MergeGeometry::mergeGroup(..) method to avoid O(N^2)
> issue with using removeChildren() on groups with very large numbers of
> children.
> 
> Mon, 27 Nov 2017 15:41:54 +0000
> Author : Robert Osfield
> Replaced read*File() usage to readRef*File()
> 
> Mon, 27 Nov 2017 15:40:21 +0000
> Author : Robert Osfield
> Added template addShader() method to make it easier to pass ref_ptr<osg::Shader>
> 
> Mon, 27 Nov 2017 15:48:50 +0100
> Author : Jordi
> Removes custom code added for sketchfab channel compression that
> should not be there
> 
> Mon, 27 Nov 2017 11:10:48 +0000
> Author : Robert Osfield
> Fixes for building with OSG_PROVIDE_READFILE to OFF
> 
> Mon, 27 Nov 2017 11:05:31 +0000
> Author : Robert Osfield
> Fixed build issues when compiling with OSG_PROVIDE_READFILE to OFF
> 
> Mon, 27 Nov 2017 10:32:02 +0000
> Author : Robert Osfield
> Build fix
> 
> Wed, 22 Nov 2017 11:05:17 +0000
> Author : Robert Osfield
> Removed use of local static to avoid threading issue.
> 
> Tue, 21 Nov 2017 14:01:14 +0000
> Author : OpenSceneGraph git repository
> Merge pull request #383 from anormann1974/patch-1Fixed missing
> initialization of B_ and N_ in constructor
> 
> Tue, 21 Nov 2017 13:59:51 +0000
> Author : Robert Osfield
> Fixed typo
> 
> Tue, 21 Nov 2017 13:41:57 +0000
> Author : Robert Osfield
> Added Text::getCharacterCorners(...) method to help applications that
> want to find out the positions of characters being rendered.
> 
> Tue, 21 Nov 2017 13:54:45 +0100
> Author : Andre Normann
> Fixed missing initialization of B_ and N_ in constructor
> 
> Mon, 20 Nov 2017 12:49:20 +0000
> Author : Robert Osfield
> Moved the version to 3.5.9 and the version setting code to top of CMake file
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> 
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