[osg-users] New osgAnimation developments now merged with OSG master

Raymond de Vries reedev at xs4all.nl
Sun Nov 12 09:23:25 PST 2017


Hi Julien,

I expected this indeed, your combination of RigHWTrans and MDI. I have been watching your movies. Is there a way that I/we  out a similar scenario? Either here or a pm. I would be happy to try out more scenarios.

Cheers,
Raymond


Verstuurd vanaf mijn iPad

> Op 12 nov. 2017 om 16:18 heeft Julien Valentin <julienvalentin51 at gmail.com> het volgende geschreven:
> 
> Hi,
> The motivation behind this work was an annoying bug in RigHWTrans avoiding me to correctly control an animation baking pipeline for the purpose of MDI crowd rendering.
> 
> The main part of changes done have been done for code readability nevertheless a few features have been added:
> 
> Changelog:
> -Rewriting of animation datapreparation and RigTransforms (have observed few perf enhancement for both loading and software animation)
> Now RigTransform datapreparation occurs in 2 step :
> *prepareData (dataprep when skeleton not known)
> *operator() (dataprep when skeleton is known )
> -Delegates animation data preparation to RigTransform instead of RigGeometry (and so remove the utility of Influence Set)
> -add a MorphTargetHardware implementation (test required)
> -add a bunch of utility functions to deal with VertexInfluenceMap  (test required)
> -various cleanup and bug fixes 
> 
> Hope It's clear enough..:/
> From a user point of view, nothing has change but new features should be heavily tested...
> 
> Cheers
> 
> 
> reedev wrote:
>> Hi Robert, Julien,
>> 
>> Fyi, I rebuilt master with VS2015 32 bit and all it (still) building 
>> fine. Nathan is also rendering fine.
>> 
>> Julien, can you elaborate what has changed from a user's point of view 
>> wrt your osganimation changes? What did you improve in particular and 
>> what other/new possibilities did you introduce?
>> 
>> Cheers,
>> Raymond
>> 
>> 
>> 
>>> On 11/11/2017 4:45 PM, Robert Osfield wrote:
>>> 
>>> Hi All,
>>> 
>>> Today I merged the osganimation branch that Julien Valentin has been
>>> working on.  If you have questions about the specifics of these
>>> changes then I'll let Julien provide answers.
>>> 
>>> With any major set of changes being merged there is always the chance
>>> of build errors on platform combinations that we haven't tested yet,
>>> so if you see an issue let us know and we'll try and resolve it as
>>> soon as we can.
>>> 
>>> There is also chances of build breaks in end user applications as
>>> there are a few API changes to osgAnimation.  My hope that most users
>>> won't find issues and it should be just a case of rebuilding your
>>> application against master.
>>> 
>>> My plan is to tag the 3.5.8 developer release early next week, so
>>> getting some testing of master across a range of platforms will help
>>> with this.
>>> 
>>> Thanks for you help with testing, and thanks to Julien for his efforts
>>> on improving osgAnimation.
>>> Robert.
>>> _______________________________________________
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>>> 
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>>> 
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