[osg-users] New osgAnimation developments now merged with OSG master
Raymond de Vries
reedev at xs4all.nl
Sun Nov 12 04:30:21 PST 2017
Hi Robert, Julien,
Fyi, I rebuilt master with VS2015 32 bit and all it (still) building
fine. Nathan is also rendering fine.
Julien, can you elaborate what has changed from a user's point of view
wrt your osganimation changes? What did you improve in particular and
what other/new possibilities did you introduce?
Cheers,
Raymond
On 11/11/2017 4:45 PM, Robert Osfield wrote:
> Hi All,
>
> Today I merged the osganimation branch that Julien Valentin has been
> working on. If you have questions about the specifics of these
> changes then I'll let Julien provide answers.
>
> With any major set of changes being merged there is always the chance
> of build errors on platform combinations that we haven't tested yet,
> so if you see an issue let us know and we'll try and resolve it as
> soon as we can.
>
> There is also chances of build breaks in end user applications as
> there are a few API changes to osgAnimation. My hope that most users
> won't find issues and it should be just a case of rebuilding your
> application against master.
>
> My plan is to tag the 3.5.8 developer release early next week, so
> getting some testing of master across a range of platforms will help
> with this.
>
> Thanks for you help with testing, and thanks to Julien for his efforts
> on improving osgAnimation.
> Robert.
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