[osg-users] Osg 3.4.1 - Tutorial 12 Fails on Mac OSX Sierra - Framebuffer problem

Robert Osfield robert.osfield at gmail.com
Fri Nov 10 00:34:54 PST 2017


Hi Jeff,

Could you provide a reference for the tutorial set that you are
referring to as the core OpenSceneGraph does have such a set.  This
will help others know what you are actually trying to work so can test
it themselves or provide some background knowledge on the issue.

Thanks,
Robert.


Robert.

On 4 November 2017 at 12:32, Jeff Sprenger <jeff at xemory.com> wrote:
> I have just built 3.4.1 from github on the mac (MacOS Sierra, 10.12.6). The early tutorials Tut2 etc work fine.  Tutorial 12, which introduces shadows, runs but dumps out warning messages. No shadows appear.
>
> here is the console output:
>
>
> Code:
>
> StatsHandler::StatsHandler() Setting up GL2 compatible shaders
> Warning: FrameBufferObject: could not create the FBO
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
> FRAGMENT glCompileShader "" FAILED
> glLinkProgram 0x7fb62e676ea0"" FAILED
> Warning: FrameBufferObject: could not create the FBO
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
>
>
>
>
> How to I fix or investigate the problem with failing to create the FBO?
> [/code]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72304#72304
>
>
>
>
>
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