[osg-users] Draw thread per opengl context instead of per GraphicsContext

Ben Meijering bmeijering at tree-c.nl
Thu Nov 9 06:23:40 PST 2017


Hi everyone,

I want to use the GraphicsContext::Traits::sharedContext to render multiple views (in multiple windows) that share the same context.

I already read on some forums that the ThreadingModel::SingleThreaded  should be used.

However, I would still like to use ThreadingModel::DrawThreadPerContext so that the cull and draw thread can overlap.

I tried this, but a draw thread is created per GraphicsContext and thus per window. Because all these windows share an opengl context, I would have expected that only 1 thread would have been created.

This results in all sorts of problems.

Is there a way in which I can use 1 draw thread per opengl context ?
And, if not, is this something that I can easily change by modifying the code ?

Thank you!

Cheers,
Ben

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http://forum.openscenegraph.org/viewtopic.php?p=72344#72344







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