[osg-users] TBN Matrix for Normal Mapping - OSG and GLSL

Rômulo Cerqueira romulogcerqueira at gmail.com
Wed Nov 8 13:46:15 PST 2017

Hi Jordi and Sebastian,

thanks for your replies. I will have a look on osg::TangentSpaceVisitor, however I have a question: I will have in my OSG scene a lot of objects with/without normal mapping. How can I handle different normal textures using the same osg::TangentSpaceVisitor?


Thank you!


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