[osg-users] Get RGB Values from Textrue
Maxim Stere
osgforum at tevs.eu
Tue Nov 7 07:56:09 PST 2017
Hi,
I have a osg::Texture2D that I'm using as a render to texture target.
I can see that it is working on the screen, but I need to have access to the RGB values of the texture itself so I can also copy them to another API.
How can I access the RGB values?
After rendering a frame, if I access _image in the texture2D class, it is null, but I do see that the Texture of texture2D has an array size of 1.
How and where are the RGB values stored?
Thank you!
Maxim
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Thank you,
--Maxim
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72322#72322
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