[osg-users] Get RenderBinDetails

Robert Osfield robert.osfield at gmail.com
Wed May 24 03:43:27 PDT 2017


Hi Bruno,

>From the include/osg/StateSet header:

        /** Set the render bin details.*/
        void setRenderBinDetails(int binNum,const std::string&
binName,RenderBinMode mode=USE_RENDERBIN_DETAILS);

...

        /** Set the render bin number.*/
        inline void setBinNumber(int num) { _binNum=num; }

        /** Get the render bin number.*/
        inline int getBinNumber() const { return _binNum; }

Robert.

On 24 May 2017 at 10:44, Bruno Oliveira <bruno.manata.oliveira at gmail.com> wrote:
> Hello,
>
> in order to sort my nodes by depth, I use the following code to a node's
> stateset
>
> nodeStateSet->setRenderBinDetails(order, "DepthSortedBin");
>
> where "order" is an int. Now, how do I get that value when I'm iterating
> over my nodes?
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



More information about the osg-users mailing list