[osg-users] Significant drop in frame rate when updating from OSG 3.2.1 to 3.4.0

Werner Modenbach Werner.Modenbach at texion.eu
Fri Mar 31 06:39:56 PDT 2017


Hi Robert,

final analysis:

In our software we did the following patch to make it run with high fps 
in master of 3.4 branch:

osgNormals=newosg::Vec3Array;

+osgNormals->setBinding(osg::Array::BIND_PER_VERTEX);

geometry->setNormalArray(osgNormals.get());

geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);

Obviously we have to set the binding in the array itself and the 
setNormalBinding works but has poor performance.

Now we are happy again :-)

- Werner -

Am 31.03.2017 um 13:11 schrieb Werner Modenbach:
> Hi Robert,
>
> the 3.4.0 tagged version is OK with the frame rate.
> We discovered your commit in the 3.4 branch causing the problem:
>
> From1f1c21772ae0dd10a93cd31ab81bf563802b7b2dMonSep1700:00:002001
> From:RobertOsfield<robert at openscenegraph.com>
> Date:Thu,3Nov201611:31:07+0000
> Subject:Addedcheckagainstbindingtypeofarraytodecidewhetherit's
> appropriatetoassignarraytoVBO.
> diff--gita/src/osg/Geometry.cppb/src/osg/Geometry.cpp
> index779e8cd..244bf25100644
> ---a/src/osg/Geometry.cpp
> +++b/src/osg/Geometry.cpp
> @@-445,7+445,7@@boolGeometry::getDrawElementsList(DrawElementsList&drawElementsList)const
> voidGeometry::addVertexBufferObjectIfRequired(osg::Array*array)
> {
> -if(_useVertexBufferObjects)
> +if(_useVertexBufferObjects&&array->getBinding()==Array::BIND_PER_VERTEX)
> {
> if(!array->getVertexBufferObject())
> {
>
> The question is: Why is the viewer frame rate OK, even it is built 
> with the same version we are using?
> What are we doing different to the viewer?
>
> Thanks so much for your excellent work!
>
> - Werner -
>
> Am 28.03.2017 um 18:22 schrieb Robert Osfield:
>> Hi Wener,
>>
>> On 28 March 2017 at 16:24, Werner Modenbach 
>> <Werner.Modenbach at texion.eu <mailto:Werner.Modenbach at texion.eu>> wrote:
>>
>>     I know it is actually not your duty giving help here but you are very
>>     familiar with the driver calls and it would help a lot if you can
>>     provide
>>     an idea what kind of setting might cause this issue.
>>
>>
>> I'm a very occasional Windows user so really don't have much 
>> experience with Windows drivers to be able help with driver settings.
>>
>> It's a long shot, but have your tried the OSG-3.4 branch or OSG 
>> master as these both contain a range of bug fixes/OSG improvements, 
>> there is chance that something has changed that might fix things.
>>
>> Whatever the cause is it seems to be some small OpenGL state 
>> difference between OSG-3.2 and OSG-3.4.0, I'm afraid I don't know 
>> what this might be.  Perhaps using a 3rd party OpenGL debugging tool 
>> might help here - capture all the GL calls for 3.2.x and 3.4.x and 
>> see what the differences are.
>>
>> Robert.
>>
>>
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>
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