[osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

Robert Osfield robert.osfield at gmail.com
Wed Mar 29 03:43:11 PDT 2017

Hi Remo,

On 29 March 2017 at 11:32, Remo Eichenberger <osgforum at tevs.eu> wrote:
> The shaders on StateSet.cpp and osgvertexattributes doesn't compile on MacOSX Core Profile / GL3:

StateSet.cpp is an easy fix because there are already separate shaders
for GL2 and GL3, I've now checked in texture2D -> texture change into
OSG master for the GL3 so it should resolve this issue.

The osgvertexattributes example is written for GL2 right now and there
aren't any GL3 style shaders so there isn't such a straight forward
fix, and at this point in time I don't feel changing shaders in
examples is a priority.  The examples are meant to be just examples of
how to use features rather than covering all the possible usage cases
like the core OSG needs to aim for.  Perhaps this example should be
limited to GL2.


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